Diamond Render Test






This was a very early test to try to render a diamond. The diamond was modeled by studying the cuts of a real diamond. The reason to try this was to capture some very brilliant properties of diamond such as chromatic aberration. No plugins were used in the entire process. Maya's default depth of field and Bokeh lens shader were used to achieve chromatic aberration. Due to increased render time, I could not render a High Definition image.

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